22
апр
UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city.
Steel Beasts is a highly accurate simulator of the U.S. M1A1 and German Leopard 2A4 tanks, and is designed to let players create and play modern armored warfare scenarios on their PCs. Steel Beasts can be played on many different levels, from gunner in a single tank to company commander.
* And a few other improvements:) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a.dll on c++ for it). * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT. ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you.
Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. Rukovodstvo po remontu pezho 5008.
You'll have to move though. Things are in motion. The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it.
But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it.
However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. And decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary.
Some backup is inbound, lets stay in shape for the big assault! Dvigateli om 651 rukovodstvo po remontu. *** YOU ARE TO: a_'The Bull In The China Shop' - Move through Aladari * Town of Aladari turned out to be friendly and our units moved in with no trouble.
* Deploy and cross bridge and set up position at the planned battle positions. * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives. B_'Taking Angel's Bluff' - Objective 1 * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
* ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive. * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2. * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge. * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city.
Steel Beasts is a highly accurate simulator of the U.S. M1A1 and German Leopard 2A4 tanks, and is designed to let players create and play modern armored warfare scenarios on their PCs. Steel Beasts can be played on many different levels, from gunner in a single tank to company commander.
* And a few other improvements:) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a.dll on c++ for it). * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT. ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you.
Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. Rukovodstvo po remontu pezho 5008.
You'll have to move though. Things are in motion. The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it.
But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it.
However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. And decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary.
Some backup is inbound, lets stay in shape for the big assault! Dvigateli om 651 rukovodstvo po remontu. *** YOU ARE TO: a_'The Bull In The China Shop' - Move through Aladari * Town of Aladari turned out to be friendly and our units moved in with no trouble.
* Deploy and cross bridge and set up position at the planned battle positions. * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives. B_'Taking Angel's Bluff' - Objective 1 * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
* ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive. * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2. * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge. * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
...">Steel Beast Pro Pe Download(22.04.2019)UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city.
Steel Beasts is a highly accurate simulator of the U.S. M1A1 and German Leopard 2A4 tanks, and is designed to let players create and play modern armored warfare scenarios on their PCs. Steel Beasts can be played on many different levels, from gunner in a single tank to company commander.
* And a few other improvements:) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a.dll on c++ for it). * First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT. ***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you.
Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. Rukovodstvo po remontu pezho 5008.
You'll have to move though. Things are in motion. The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it.
But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it.
However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. And decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary.
Some backup is inbound, lets stay in shape for the big assault! Dvigateli om 651 rukovodstvo po remontu. *** YOU ARE TO: a_'The Bull In The China Shop' - Move through Aladari * Town of Aladari turned out to be friendly and our units moved in with no trouble.
* Deploy and cross bridge and set up position at the planned battle positions. * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives. B_'Taking Angel's Bluff' - Objective 1 * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
* ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive. * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2. * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge. * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
...">Steel Beast Pro Pe Download(22.04.2019)