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Playthrough with Akuma, Cable and Juggernaut. This re-release of the game leaves a little to be desired. The main extra is that it has online play -but it unfortunately uses the same poor netcode featured in SSFIIT HD Remix, and even has the same glitches (such as the one where the game hangs after failing to join a lobby). The widescreen mode also brings with it some new graphical glitches. For example, look at the bottom right corner of the screen at. This version of the game can no longer be purchased, at it was removed from the Xbox Live Marketplace in 2013.
Being a huge fan of its original release, I expected to be tired of it after a few matches as I played the original until there was little challenge left. A couple of hours later however I found that the game's qualities that hooked me the first time still worked years later. Being able to create multiple combos and unlocking numerous features including a large amount of characters still gives the game significant replay value.
An insane roster of characters from both Marvel and Capcom battles out in crazy 3-on-3 tag-team matches in the fourth installment of the Marvel vs.
Even the graphics hold their own with the characters having respectable detail and 3D backgrounds that improved dramatically over the old 2D backgrounds. Although more recent 2D fighters have been smoother, it's smooth enough and isn't distracting. Putting everything else aside, Marvel vs. Capcom 2 is almost the exact same on the PS2 as it was on the Dreamcast. Those that played it on the Dreamcast will definitely want to take that into consideration before buying, but otherwise, it has aged well and is still competitive with newer 2D fighters. The inclusion of online play would have increased its value significantly but in spite of that, Marvel vs. Capcom 2 is still a decent 2D fighter and those who haven't played it before won't be disappointed.
That aside, I really enjoyed playing. I'm a big fan of the cross over games, and I'm an even bigger fan of the original Marvel Vs.
Capcom, so seeing this one show up was mighty cool. There's plenty to unlock, with something like 52 different characters in all, with galleries and extra costumes available for each of them. The moves are just the same as always, and they haven't changed the basic gameplay that keeps this title good.
While there are a few fighters that are rather obvious clones of one another, there's a good mix of different fighting types. Several of my favorite Marvel characters are featured, like, Marrow, and Captain America. On the Capcom side, you've got a good choice of characters, some from, others from Street Fighter, and yet even more waiting to be unlocked.
Playthrough with Akuma, Cable and Juggernaut. This re-release of the game leaves a little to be desired. The main extra is that it has online play -but it unfortunately uses the same poor netcode featured in SSFIIT HD Remix, and even has the same glitches (such as the one where the game hangs after failing to join a lobby). The widescreen mode also brings with it some new graphical glitches. For example, look at the bottom right corner of the screen at. This version of the game can no longer be purchased, at it was removed from the Xbox Live Marketplace in 2013.
Being a huge fan of its original release, I expected to be tired of it after a few matches as I played the original until there was little challenge left. A couple of hours later however I found that the game's qualities that hooked me the first time still worked years later. Being able to create multiple combos and unlocking numerous features including a large amount of characters still gives the game significant replay value.
An insane roster of characters from both Marvel and Capcom battles out in crazy 3-on-3 tag-team matches in the fourth installment of the Marvel vs.
Even the graphics hold their own with the characters having respectable detail and 3D backgrounds that improved dramatically over the old 2D backgrounds. Although more recent 2D fighters have been smoother, it's smooth enough and isn't distracting. Putting everything else aside, Marvel vs. Capcom 2 is almost the exact same on the PS2 as it was on the Dreamcast. Those that played it on the Dreamcast will definitely want to take that into consideration before buying, but otherwise, it has aged well and is still competitive with newer 2D fighters. The inclusion of online play would have increased its value significantly but in spite of that, Marvel vs. Capcom 2 is still a decent 2D fighter and those who haven't played it before won't be disappointed.
That aside, I really enjoyed playing. I'm a big fan of the cross over games, and I'm an even bigger fan of the original Marvel Vs.
Capcom, so seeing this one show up was mighty cool. There's plenty to unlock, with something like 52 different characters in all, with galleries and extra costumes available for each of them. The moves are just the same as always, and they haven't changed the basic gameplay that keeps this title good.
While there are a few fighters that are rather obvious clones of one another, there's a good mix of different fighting types. Several of my favorite Marvel characters are featured, like, Marrow, and Captain America. On the Capcom side, you've got a good choice of characters, some from, others from Street Fighter, and yet even more waiting to be unlocked.
...">Marvel Vs Capcom 2 Xbox 360 Iso Download(15.02.2019)Playthrough with Akuma, Cable and Juggernaut. This re-release of the game leaves a little to be desired. The main extra is that it has online play -but it unfortunately uses the same poor netcode featured in SSFIIT HD Remix, and even has the same glitches (such as the one where the game hangs after failing to join a lobby). The widescreen mode also brings with it some new graphical glitches. For example, look at the bottom right corner of the screen at. This version of the game can no longer be purchased, at it was removed from the Xbox Live Marketplace in 2013.
Being a huge fan of its original release, I expected to be tired of it after a few matches as I played the original until there was little challenge left. A couple of hours later however I found that the game's qualities that hooked me the first time still worked years later. Being able to create multiple combos and unlocking numerous features including a large amount of characters still gives the game significant replay value.
An insane roster of characters from both Marvel and Capcom battles out in crazy 3-on-3 tag-team matches in the fourth installment of the Marvel vs.
Even the graphics hold their own with the characters having respectable detail and 3D backgrounds that improved dramatically over the old 2D backgrounds. Although more recent 2D fighters have been smoother, it's smooth enough and isn't distracting. Putting everything else aside, Marvel vs. Capcom 2 is almost the exact same on the PS2 as it was on the Dreamcast. Those that played it on the Dreamcast will definitely want to take that into consideration before buying, but otherwise, it has aged well and is still competitive with newer 2D fighters. The inclusion of online play would have increased its value significantly but in spite of that, Marvel vs. Capcom 2 is still a decent 2D fighter and those who haven't played it before won't be disappointed.
That aside, I really enjoyed playing. I'm a big fan of the cross over games, and I'm an even bigger fan of the original Marvel Vs.
Capcom, so seeing this one show up was mighty cool. There's plenty to unlock, with something like 52 different characters in all, with galleries and extra costumes available for each of them. The moves are just the same as always, and they haven't changed the basic gameplay that keeps this title good.
While there are a few fighters that are rather obvious clones of one another, there's a good mix of different fighting types. Several of my favorite Marvel characters are featured, like, Marrow, and Captain America. On the Capcom side, you've got a good choice of characters, some from, others from Street Fighter, and yet even more waiting to be unlocked.
...">Marvel Vs Capcom 2 Xbox 360 Iso Download(15.02.2019)